Unity Mac

If you’ve ever developed 2D or 3D games on your Mac, or just experimented with the possibilities, you’ve probably at some point downloaded Unity. If you no longer use it or need it, you should uninstall it to free up space. In this article, we’ll show you how to do that manually. We’ll also show you a much quicker and easier way to uninstall any app.

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What is Unity?

Unity is a cross-platform engine for building 2D and 3D games. It was launched first for the Mac, way back in 2005. And it now runs on Windows and in web browsers. Unity supports over 25 gaming platforms, including iOS, Android, Mac, Windows, PlayStation, and Xbox.

Looking to update Unity? Download it here! A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Unity is a cross-platform game engine for creating games in both 2D and 3D. Unity supports building games for many platforms such as iOS, Android, Windows, PlayStation, Oculus Rift, and many more. This guide shows you how to install Unity Personal on Windows; however, installing Unity on macOS follows a very similar procedure. Installing Unity. Powerful cross-platform C# Editor JetBrains Rider is a fast and powerful C# editor for Unity that runs on Windows, Mac, and Linux. With the unbeatable 2500+ smart code inspections and refactorings, Rider enhances your C# experience, letting you write error-proof code much faster. Easy start with Unity.

It’s also used to create virtual reality and augmented reality simulations for architecture, engineering, automotive, and construction. And it has even been used to make a film. By 2018, Unity had been used to create around half the mobile games on the market and 60% of the augmented and virtual reality content. At that time, 90% of content for Microsoft’s HoloLens and Samsung’s Gear VR was made using Unity.

Unity’s aim when it launched was to ‘democratize’ games development and make it much easier for many more developers to create games by providing the tools necessary. It’s been very successful in doing just that.

The latest version of Unity for Mac requires macOS High Sierra or later and a Metal-capable GPU. It takes up around 4GB installed, but projects you create will take up tens of GB more.

If your reason for uninstalling Unity is that you don’t have enough disk space for it, you could try clearing out the clutter on your Mac first. Your Mac accumulates several gigabytes of junk files as you use it. Getting rid of them may allow you to keep using Unity or to keep it on your Mac in case you want to use it in the future. Which app to use to delete junk? CleanMyMac X is pretty good as it shows many hidden junk locations, like old backups.

Unity Machine Learning

How to uninstall Unity on your Mac manually

There are two parts to uninstalling Unity on your Mac, when you do it manually. The first is to remove the main application and the second to track down all the files it has placed in different places on your Mac and get rid of them.

  1. Open your Applications folder and look for the Unity directory.
  2. Drag it to the Trash.
  3. Empty the Trash.

To get rid of all the additional files, do the following.

  • In the Finder, click on the Go menu and choose Go to Folder.
  • Paste ~/Library into the box.
  • Locate the Unity folder in Library and drag it to the Trash.
  • Now paste ~/Library/Caches into the Go to Folder box.
  • Locate folders whose names start with ‘com.unity’ and drag them to the Trash.
  • Go back to Go to Folder and paste this in the box: ~/Library/Saved Application State
  • Look for folders whose name starts ‘com.unity’ and drag them to the Trash.
  • Empty the Trash.

You should now have removed every trace of Unity from your Mac. To make sure, open a Finder window and type ‘unity’ into the search box. Hit Return. If there are any results, drag those to the Trash and empty it.

How to uninstall Unity the easier way

As you can see, uninstalling Unity manually is a lengthy process and quite fiddly. Thankfully, there is a much easier way. CleanMyMac X’s Uninstaller module allows you to uninstall apps and drivers with just a couple of clicks. It tracks down all those extra files for you and gets rid of them, so you don’t need to do any detective work. It has a free version that will easily do the job.

Unity mac m1
  1. Download the free version of CleanMyMac X and launch it.
  2. Choose Uninstaller from the sidebar.
  3. Locate Unity in the list of applications and check the box next to it.
  4. Press Uninstall.

That’s it. That’s all there is to it. Every trace of Unity has now been removed from your Mac.

As you may have noticed when you were looking for Unity in the list of apps. CleanMyMac X allows you to filter apps by developer. So, if you want to uninstall a Microsoft app for example, you would click Microsoft in the middle window. This would then filter the apps in the right hand window so that they only display those from Microsoft. You can also use the search bar to search for the app you want to uninstall. If you want to filter apps by the store where you downloaded them, say the Mac App Store or Setapp, you can do that too.

And if you click on the arrow to the right of any application in the list you will see a list of the files CleanMyMac X has found, including the application binary and all the supporting files.

And you can uninstall multiple apps simultaneously. Just check the box next to each of them and when you’re done, press Uninstall. The Uninstaller also allows you to reset apps – which returns them to their default state – instead of uninstalling them. Just check the box next to the app, click the arrow next to Uninstall and choose Reset.

Unity is an engine for developing games for multiple platforms including mobile and consoles. It’s also used to develop AR and VR content for industries like construction and engineering. If you have used it in the past and now want to uninstall it, you can do that by following the steps above to uninstall it manually. However, if you want an easier way to uninstall it, CleanMyMac X can do it for you with just a few clicks.

Unity-->

Unity is a game engine that enables you to develop games in C#. This walkthrough shows how to get started developing and debugging Unity games using Visual Studio for Mac and the Visual Studio for Mac Tools for Unity extension alongside the Unity environment.

Unity Mac Ide

Visual Studio for Mac Tools for Unity is a free extension, installed with Visual Studio for Mac. It enables Unity developers to take advantage of the productivity features of Visual Studio for Mac, including excellent IntelliSense support, debugging features, and more.

Objectives

  • Learn about Unity development with Visual Studio for Mac

Prerequisites

  • Visual Studio for Mac (https://www.visualstudio.com/vs/mac)
  • Unity 5.6.1 Personal Edition or higher (https://store.unity.com, requires a unity.com account to run)

Intended Audience

This lab is intended for developers who are familiar with C#, although deep experience is not required.

Task 1: Creating a basic Unity project

  1. Launch Unity. Sign in if requested.

  2. Click New.

  3. Set the Project name to 'UnityLab' and select 3D. Click Create project.

  4. You're now looking at the default Unity interface. It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project files pane on the bottom, and inspector and services on the right. Of course, there's a lot more to it than that, but those are few of the more important components.

  5. For developers new to Unity, everything that runs in your app will exist within the context of a scene. A scene file is a single file that contains all sorts of metadata about the resources used in the project for the current scene and its properties. When you package your app for a platform, the resulting app will end up being a collection of one or more scenes, plus any platform-dependent code you add. You can have as many scenes as desired in a project.

  6. The new scene just has a camera and a directional light in it. A scene requires a camera for anything to be visible and an Audio Listener for anything to be audible. These components are attached to a GameObject.

  7. Select the Main Camera object from the Hierarchy pane.

  8. Select the Inspector pane from the right side of the window to review its properties. Camera properties include transform information, background, projection type, field of view, and so on. An Audio Listener component was also added by default, which essentially renders scene audio from a virtual microphone attached to the camera.

  9. Select the Directional Light object. This provides light to the scene so that components like shaders know how to render objects.

  10. Use the Inspector to see that it includes common lighting properties including type, color, intensity, shadow type, and so on.

  11. It is important to point out that projects in Unity are a little different from their Visual Studio for Mac counterparts. In the Project tab on the bottom, right-click the Assets folder and select Reveal in Finder.

  12. Projects contain Assets, Library, ProjectSettings, and Temp folders as you can see. However, the only one that shows up in the interface is the Assets folder. The Library folder is the local cache for imported assets; it holds all metadata for assets. The ProjectSettings folder stores settings you can configure. The Temp folder is used for temporary files from Mono and Unity during the build process. There is also a solution file that you can open in Visual Studio for Mac (UnityLab.sln here).

  13. Close the Finder window and return to Unity.

  14. The Assets folder contains all your assets-art, code, audio, etc. It's empty now, but every single file you bring into your project goes here. This is always the top-level folder in the Unity Editor. But always add and remove files via the Unity interface (or Visual Studio for Mac) and never through the file system directly.

  15. The GameObject is central to development in Unity as almost everything derives from that type, including models, lights, particle systems, and so on. Add a new Cube object to the scene via the GameObject > 3D Object > Cube menu.

  16. Take a quick look at the properties of the new GameObject and see that it has a name, tag, layer, and transform. These properties are common to all GameObjects. In addition, several components were attached to the Cube to provide needed functionality including mesh filter, box collider, and renderer.

  17. Rename the Cube object, which has the name 'Cube' by default, to 'Enemy'. Make sure to press Enter to save the change. This will be the enemy cube in our simple game.

  18. Add another Cube object to the scene using the same process as above, and name this one 'Player'.

  19. Tag the player object 'Player' as well (see Tag drop-down control just under name field). We'll use this in the enemy script to help locate the player game object.

  20. In the Scene view, move the player object away from the enemy object along the Z axis using the mouse. You can move along the Z axis by selecting and dragging the cube by its red panel toward the blue line. Since the cube lives in 3D space, but can only be dragged in 2D each time, the axis on which you drag is especially important.

  21. Move the cube downward and to the right along the axis. This updates the Transform.Position property in the Inspector. Be sure to drag to a location similarly to what's shown here to make later steps easier in the lab.

  22. Now you can add some code to drive the enemy logic so that it pursues the player. Right-click the Assets folder in the Project window and select Create > C# Script.

  23. Name the new C# script 'EnemyAI'.

  24. To attach scripts to game objects drag the newly created script onto the Enemy object in the Hierarchy pane. Now that object will use behaviors from this script.

  25. Select File > Save Scenes to save the current scene. Name it 'MyScene'.

Task 2: Working with Visual Studio for Mac Tools for Unity

  1. The best way to edit C# code is to use Visual Studio for Mac. You can configure Unity to use Visual Studio for Mac as its default handler. Select Unity > Preferences.

  2. Select the External Tools tab. From the External Script Editor dropdown, select Browse and select Applications/Visual Studio.app. Alternatively, if there's already a Visual Studio option, just select that.

  3. Unity is now configured to use Visual Studio for Mac for script editing. Close the Unity Preferences dialog.

  4. Double-click EnemyAI.cs to open it in Visual Studio for Mac.

  5. The Visual Studio solution is straightforward. It contains an Assets folder (the same one from Finder) and the EnemyAI.cs script created earlier. In more sophisticated projects, the hierarchy will likely look different than what you see in Unity.

  6. EnemyAI.cs is open in the editor. The initial script just contains stubs for the Start and Update methods.

  7. Replace the initial enemy code with the code below.

  8. Take a quick look at the simple enemy behavior that is defined here. In the Start method, we get a reference to the player object (by its tag), as well as its transform. In the Update method, which is called every frame, the enemy will move towards the player object. The keywords and names use color coding to make it easier to understand the codebase in Visual Studio for Mac.

  9. Save the changes to the enemy script in Visual Studio for Mac.

Unity Mac Arm

Task 3: Debugging the Unity project

  1. Set a breakpoint on the first line of code in the Start method. You can either click in the editor margin at the target line or place cursor on the line and press F9.

  2. Click the Start Debugging button or press F5. This will build the project and attach it to Unity for debugging.

  3. Return to Unity and click the Run button to start the game.

  4. The breakpoint should be hit and you can now use the Visual Studio for Mac debugging tools.

  5. From the Locals window, locate the this pointer, which references an EnemyAI object. Expand the reference and see that you can browse the associated members like Speed.

  6. Remove the breakpoint from the Start method the same way it was added-by either clicking it in the margin or selecting the line and press F9.

  7. Press F10 to step over the first line of code that finds the Player game object using a tag as parameter.

  8. Hover the mouse cursor over the player variable within the code editor window to view its associated members. You can even expand the overlay to view child properties.

  9. Press F5 or press the Run button to continue execution. Return to Unity to see the enemy cube repeatedly approach the player cube. You may need to adjust the camera if it's not visible.

  10. Switch back to Visual Studio for Mac and set a breakpoint on the first line of the Update method. It should be hit immediately.

  11. Suppose the speed is too fast and we want to test the impact of the change without restarting the app. Locate the Speed variable within the Autos or Locals window and then change it to '10' and press Enter.

  12. Remove the breakpoint and press F5 to resume execution.

  13. Return to Unity to view the running application. The enemy cube is now moving at a fifth of the original speed.

  14. Stop the Unity app by clicking the Play button again.

  15. Return to Visual Studio for Mac. Stop the debugging session by clicking the Stop button.

Build

Task 4: Exploring Unity features in Visual Studio for Mac

  1. Visual Studio for Mac provides quick access to Unity documentation within the code editor. Place the cursor somewhere on the Vector3 symbol within the Update method and press ⌘ Command + '.

  2. A new browser window opens to the documentation for Vector3. Close the browser window when satisfied.

  3. Visual Studio for Mac also provides some helpers to quickly create Unity behavior classes. From Solution Explorer, right-click Assets and select Add > New MonoBehaviour.

  4. The newly created class provides stubs for the Start and Update methods. After the closing brace of the Update method, start typing 'onmouseup'. As you type, notice that Visual Studio's IntelliSense quickly zeros in on the method you're planning to implement. Select it from the provided autocomplete list. It will fill out a method stub for you, including any parameters.

  5. Inside the OnMouseUp method, type 'base.' to see all of the base methods available to call. You can also explore the different overloads of each function using the paging option in the top-right corner of the IntelliSense flyout.

  6. Visual Studio for Mac also enables you to easily define new shaders. From Solution Explorer, right-click Assets and select Add > New Shader.

  7. The shader file format gets full color and font treatment to make it easier to read and understand.

  8. Return to Unity. You'll see that since Visual Studio for Mac works with the same project system, changes made in either place are automatically synchronized with the other. Now it's easy to always use the best tool for the task.

Unity Mac Support

Summary

In this lab, you've learned how to get started creating a game with Unity and Visual Studio for Mac. See https://unity3d.com/learn to learn more about Unity.